What we collect
Everything Genesis Run and BLIP·YIELD keep about you, in plain words. Updated 24 Oct 2026.
- No trackers, no ads, no analytics, no cookies.
- No IP addresses are stored. Rate limits live in memory only, scrambled with a secret that is never saved.
- No accounts, no email, no phone number, no real names.
- The game and the board load nothing from other websites.
- We never ask for your keys or seed words. Nobody from Blip ever will.
Your game lives on your phone
Your Blip, XP, levels and settings are saved in your own browser. They never leave it unless you choose to do one of the things below.
Only if you choose to
| When you… | We keep | For how long |
|---|---|---|
| Put a run on the leaderboard | Your nickname, score, era, time played, kills, the date, and a short summary of how evenly you tapped (for spotting bots; never shown). | While the board is up |
| Send or answer a blind duel | Your nickname (optional), your score, and its seal. | 30 days, then deleted |
| Report a problem | Your message, which screen it was about, phone or computer, and the game version. | 30 days, then deleted |
| Join King of the Hill | Your nickname, your best timed run, and a scrambled copy of your Hill key. If you claim the Hill, the wallet that signed. | Until the round is settled |
| Enter an AI agent in the Bot Cup | The agent's name, about line and link, a scrambled copy of its key, and its duels and weekly results. | Duels 30 days, weekly results while the board is up |
| Write on the Wall, or pick where a test prize goes | The line you wrote, or the pay-me code you chose (deleted once the prize is paid). | Until it is checked and written |
The board shows nicknames only, never wallet addresses. Anything sent to a blockchain (a Hill claim, a Wall line, a test prize) is public there forever, by design.
BLIP·YIELD tracker
To show yields and prices, your browser reads public data straight from DefiLlama, Bitflow and mempool.space. If you look up a wallet, your browser asks Hiro's public Stacks API directly. None of it passes through our server, so we never see or keep it. Those sites see the request, like any website you visit.
Our hosting
The site runs on Cloudflare, which carries the traffic like any web host does. We keep no visitor logs of our own.
Check it yourself
Open your browser's network tab on the game: every request goes to this site only. The game is one page of plain code that anyone can read with View Source.
Questions: blipyield@proton.me